export default () => {
  let spriteWh = [
    {
      name: '小豆芽',
      attrp: 5, //假设是初始成长率,和成长率成正比
      skill: ['抓', '寄生种子', '瞪眼', '初级吸取'],
    },
    {
      name: '小火猴',
      attrp: 4, //假设是初始成长率,和成长率成正比
      skill: ['抓', '吼', '爬', '瞪眼'],
    },
    {
      name: '布布种子',
      attrp: 4, //假设是初始成长率,和成长率成正比
      skill: ['光合作用', '寄生种子', '爬', '瞪眼'],
    },
    {
      name: '贝尔',
      attrp: 2, //假设是初始成长率,和成长率成正比
      skill: ['抓', '吼', '爬', '瞪眼'],
    },
    {
      name: '吉尔',
      attrp: 2, //假设是初始成长率,和成长率成正比
      skill: ['抓', '吼', '爬', '瞪眼'],
    },
    {
      name: '皮皮',
      attrp: 2, //假设是初始成长率,和成长率成正比
      skill: ['撞击', '吼', '爬', '瞪眼'],
    },
    {
      name: '尤克',
      attrp: 5, //假设是初始成长率,和成长率成正比
      skill: ['水枪', '划水', '爬', '瞪眼'],
    },
    {
      name: '利爪鱼',
      attrp: 3, //假设是初始成长率,和成长率成正比
      skill: ['抓', '划水', '爬', '瞪眼'],
    },
    {
      name: '小鲫鱼',
      attrp: 3, //假设是初始成长率,和成长率成正比
      skill: ['喷射', '划水', '爬', '瞪眼'],
    },
    {
      name: '火山虫',
      attrp: 2, //假设是初始成长率,和成长率成正比
      skill: ['喷射', '高温', '爬', '瞪眼'],
    },
    {
      name: '里奥斯',
      attrp: 3, //假设是初始成长率,和成长率成正比
      skill: ['喷射', '高温', '瞬击', '瞪眼'],
    },
    {
      name: '仙人球',
      attrp: 3, //假设是初始成长率,和成长率成正比
      skill: ['针刺', '反攻', '初级回复', '瞪眼'],
    },
    {
      name: '蘑菇怪',
      attrp: 3, //假设是初始成长率,和成长率成正比
      skill: ['毒气', '寄生种子', '初级回复', '撞击'],
    },
  ];
  return spriteWh;
};
